Quick answer: Energy limits active work, while staying awake too long can add sleep-related penalties and raise insanity. Plan routes around recovery rather than treating the bars as separate resources.
What is confirmed
- Insanity is a sequel mechanic and appears in current release-build guides.
- Working while sleep-deprived can make a productive route worse by reducing usable capacity.
- Food and rest decisions matter before long gathering, burial or construction sessions.
Recommended approach
- Start a major route with enough energy to finish or a clear recovery stop.
- Sleep before stacking several labor-heavy tasks.
- Watch both current energy and the condition affecting maximum energy.
What not to assume
Exact gains and losses are sensitive to action, perks and build. This page avoids a permanent per-action table until the numbers are independently reproduced.
Verification note
This page separates official product facts from release-build walkthrough observations. If a patch changes the behavior, use the official links below and the page’s verification date before following an older step.
